“HE’S GOT GLAD MAN GET OUT”
First of all hun ISP, UPC is shit. Fuk them,
Okay with that out of the system, onto more happier thoughts.
not having resi in pvp is a big NONO
Also HI to dispellers, get ready to spamdispelled in cat. After a few hours of testing i must say the new PS fits into feral play perfectly.
A quick HT heal or root is awesome. It doesnt seem to OP now, we are talking about 5k HT heals(non crit) and 0.5k wraths. (its a differens story if you spend another 1.5gcd to swap to spell power weapons;) then we can do 8k-11kHTs and 1k-1.5k wraths).
I really hope this wont get nerfed, im crossing my fingers. As i said earlier on a wowforum post, then shifting actually means at least 3 seconds of downtime. (spellcastGCD + SHIFT again), and piling up 5 combo points for a sure PS proc is bothersome, especially on high dodge % targets (okay SR is another thing but then you are not riping or F.biting for a time!)
You can go lucky with 1 cp all right, but the real problem is everyone having with this new ability are those pesky instant cyclones you can rotate on different targets to prevent healing and/or/then prevent getting healed.
Without MS and us relying on controlled amount of bursts maybe ,mayyybe this still could be left alone. Im afraid nerfing cyclone or touching cyclone in any way could really fuk up druids.
Counter it with pressure on cat form druid, and lots of pre and post dispels.
Gotta run, will post later!
Arena. You love it you hate it. There were times yesterday, when i wanted to crush my keyboard:P (we were more on the hate side rawr)
So we got to 2095, steady, good runs with nice combined dps, nasty cc chains when we again met prot paladins. Prot+dk, prot warr. And double frost mages. Ah we just couldnt do anything, we got demoralized too so we fell back 1920~. Then we climbed back to 2k but it wasnt our best night.
Dk and ret is still strong, i really would remove dk pets in general, the class already have so many copycat abilities its selfsustaining.
Mages are insane. I played it, i remember it and still i am amazed how fluid is a good frost mage’s playstyle. Minor mortal strike on chilled effects are unnecessary, and with my reduced LB and heal effectiveness (spell steals,control>feral mana) i really have a hard time keeping up with the mage. I won, i lost 1v1’s, but sometime the 3 type of freeze and the constant slows, feigdeathlike toon summon seems too much(poor rogues).
Priests and rogues are managable, though its a bit sad how rogues were left behind with all the buffs and fixes.
Destro locks are the real glass cannons now, it “only” takes an Immolate to crit the shit out of somebody:)
I really waiting for the earthen power nerf, the kiting –running ench shamans are not fun for double melee:)
Warriors are a very good spot now. Good dps, improved control, very very good mobility and survival CD’s. They are difficult but it is allright.
Overall, everybody has problems, a lot of us struggles now. Free even talked to some of the guys we played against, and they also had a tough times with prot paladins in general. Maybe a little fix is not too much to ask.
Still we are going on, there are plenty of things to improve in our setup too. Then again, this is what its all about no? Fighting, not giving up.
~your casual, silly and noob feral druid