Berserk - Increases duration by 5 seconds.
Insect Swarm - Increases damage by 30%
Lifebloom - Increases crit chance by 10%.
Mangle - Increases damage by 10%
Moonfire - Increases periodic damage by 20%.
Regrowth - The HoT portion will automatically refresh if the target is at/below 25% HP.
Rejuv - Increases healing done by 10%.
Rip - Increases damage done by 15%.
SR - 3% additional bonus to SR.
Shred - Each Shred will extend Rip by 2 seconds, up to 6 seconds.
Starfire - Increases duration of Moonfire by 3 seconds, up to 9 seconds.
Starsurge - When Starsurge does damage, the cooldown on Starfall is reduced by 5 seconds.
Swiftmend - SM no longer consumes Rejuv/Regrowth
Wrath - Wrath does 10% additional damage on targets affected by IS
Barkskin - Reduces the chance to be crit by melee attacks by 25% for the duration.
Claw - Reduces energy cost by 5 energy.
Entangling Roots - Reduces cast time by 100%.
Focus - Increases Starfall damage by 10%, reduces radius by 50%
Frenzied Regen - While active, increases healing taken by 30% but no longer converts rage into healing. (/tear)
Healing Touch - When you HT, reduces the cooldown on Nature's Swiftness by 5 seconds.
Hurricane - Slows victims by 50%
Innervate - When Innervate is cast on a friendly target other than the caster, the caster gains 50% of the Innervate's effect.
Maul - Hits a secondary target for 50% damage.
Monsoon - Reduces the cooldown by 3 seconds.
Rake - Prevents targets from fleeing.
Rebirth - Target is returned with 100% health.
Solar Beam - Increases duration of silence effect by 5 seconds.
Starfall - Reduces cooldown by 30 seconds.
Thorns - Reduces cooldown by 20 seconds.
Wild Growth - Affects 1 additional target.
Aquatic Form - Form speed increased by 50%.
Challenging Roar - Reduces cooldown by 30 seconds.
Dash - Reduces cooldown by 20 seconds.
Mark of the Wild - Reduces mana cost by 50%
Typhoon - Reduces mana cost by 8% and increases radius by 10 yards, but no longer knocks back.
Unburdened Rebirth - Rebirth no longer requires a reagent.