Nov 12, 2010

Ring of Frost

I collected a few guidelines about the new level 83 mage spell. It has a pretty big aoe effect, persists for 12 secs, active for 9 secs, which is instantly freezing enemies stepping onto the perimeter of the spell (not the center).

"It appears to be working like so:

- Once the ring coalesces, anything that touches the ring's perimeter (marked on the ground with a big circular rune) is frozen for ten seconds. This is a Deep Freeze-style freeze, the target is frozen solid and it does not break on damage.

- The target is currently not being treated as Frozen for purposes of Shatter/Frostburn.

- The center of the ring is not active. Only touching the perimeter triggers the freeze."

I am still wondering if charging through activates the freeze on you, most likely catstep avoides it but bearcharge won't work. Dunno about Skull Bash.

"- When a player gets affected by RoF a 2e time the duration isn't reduced, it's always 10 seconds.
- Players can only get affected by RoF 2 times after that they become immune (mobs don't have this limit)
- Any damage will breaks RoF
- The freezing effect isn't seen as the target being frozen and both shatter and Ice Lance don't gain bonus from this
- The first 3 seconds of casting RoF players wont get effectected.
- After the 3 seconds players will get instantly frozen when standing on the line (there is a server delay which will allow you to keep walking for 1-2seconds, but you will get frozen.
- A warrior Charging / Intercepting through it will get frozen.
- A warrior using Heroic Leap can avoid getting frozen
- unknow how it will react to deathgrip, Leap of Fate, shadowstep and the feral druid leap attack."

"
Changes to Ring of Frost tests Patch 13117
- The target is now considered Frozen
- The Iced effect breaks after a certain amount of damage both in PVE and PVP. This breaking point is lower than Hex/ Frostnova
- RoF cooldown has been reduced to 2 minutes

-Some abilities have been retested or added in a newer patch, the old list has been updated with indication of this
- A druid using Feralcharge(bear) through RoF will get Iced
- A druid using Feralcharge(cat) through RoF will get Iced
+ A warlock Metamorphisis can use Demon Leap through RoF without getting Iced
- A palading using Hand of Freedom through RoF will get Iced
+ A shaman can use Spirit Walk from Spirit Wolves to become immune to getting Iced for 4 sec (retested and unchanged in patch 13117)

Ring of Frost tests Patch 13066
Okey I continued my testing and also retested a few things when I heard some conflicting statements. These are my findings:

-The ability encases the target in Ice, the target isn’t frozen and it’s best compared to the Hunters Freezing Trap (alternatively: polymorph / fear)………….I’ll call this effect Iced for now
- As noted, the Iced effect isn't seen as the target being frozen and both shatter and Ice Lance don't gain bonus from this
- Any damage will break the Iced effect of RoF
- *A target player can only be Iced 3 times and is effected by Diminishing Returns DR).
- The Iced effect is on shared DR with Polymorph

- The first 3 seconds of casting RoF being casts won’t do anything on enemies.
- After the 3 seconds players will get instantly frozen when standing on the line (there is a server delay which will allow you to keep walking for 1-2seconds, but you will get frozen.
-edit: The Iced effect is not considered magic and can't be dispelled, mass dispell doesn't work either

*bold = In my previous results I posted it wasn’t on DR, after another test it seemed it is on DR and shared with Polymorph.


How certain Class abilities interact with RoF
+ = won’t get Iced, it’s a counter against RoF
- = will get Iced, it doesn’t counter RoF

Deathknight
+ A deathknight can use Anti-Magic Shell through RoF without getting Iced
- A deathknight using Deathgrip won’t cause the target to get Iced if it passes through RoF
+ Untestested if pet leapattack can avoid RoF, I expect it can
? Untested Anti-Magic Zone

Druid:
- A druid using Feralcharge(bear) through RoF will get Iced (changed, patch 13117)
- A druid using Feralcharge(cat) through RoF will get Iced (changed, patch 13117)

Hunter:
+ A hunter can use Disengage through RoF without getting Iced
+ A hunter can use Deflect and to become immune to getting Iced
- A hunter using Beast within will get Iced, the pet will get Iced as well
Is Beast within bugged?

Mage:
+ A mage can Blink through RoF without getting Iced
- A mage can’t Blink out of the Iced effect

Paladin:
- A palading using Hand of Freedom through RoF will get Iced (patch 13117)
+ Bubles have been untested, I expect them to work against RoF

Priest:
- A priest using Leap of Faith doesn’t cause the target to get Iced should it pass through RoF

Rogue:
+ A rogue can use Shadowstep through RoF without getting Iced
+ A rogue can use Cloak of Shadow to become immune to getting Iced
- A rogue using Sprint through RoF will get Iced
- A rogue in stealth will get Iced by RoF

Shaman:
+ A shaman can use Spirit Walk from Spirit Wolves to become immune to getting Iced for 4 sec (retested and unchanged in patch 13117)

Warlock:
+ A warlock can use Demonic Circle through RoF without getting Iced
+ A warlock Metamorphisis can use Demon Leap through RoF without getting Iced (changed, patch13117)
- A warlock Felgaurd using Persuit through RoF will get Iced
- A warlock Imp using Singe won’t remove the Iced effect
- A warlock Imp using Flee won’t remove the Iced effect
Is the Imp’s Flee ability bugged? It doesn’t seem to remove frostnova or Deepfreeze either.

Warior:
+ A warrior using Heroic Leap through RoF can avoid getting Iced
- A warrior Charging / Intercepting through RoF will get Iced.
- Spellreflect untested, I expect it to not work


General assumption:
If it’s a buble ability that affects magic debufs you will be immune to RoF.
If the displace(charge/blink like) ability doesn’t have a travel time or the ability has an animation where it doesn’t touch the ground, the player won’t get frozen by passing through the RoF.
The exception to this rule is druid Feralcharge(bear) and warlock Demon Leap. The shaman Spirit Walk is an exception as well, which is odd since RoF isn’t a root."

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