Nov 1, 2010

Warriors 4.0.1

are getting stronger, now they are already a threat in pvp. If you wanna see it in action I recommend the latest warrior movie on wcm,
It is pretty good.

From what i've seen, some things to look out for.
Arms warrs are based all around of Mortal Strike. A successfully landed MS provides, crit chance, and often a damage increase enrage (10%all damage 30% on next MS or overpower).
Rend is a good bleed, and still resets Overpower's cd (which is on a +60% talented crit chance).
There are no Blitz-ing warriors yet, but you can get ready for that at 85. Charge will stun 3 nearby targets.

Everyone uses Intercept glyph. 4 sec stun with range is very very good. At first i was like "oh not trinketting this i can tank it". Well no more reduced dmg in cat while stunned (or fera dura decrease qq), so it is a risky business.

Self and incoming healing on warriors is also strong. They have 20% extra generated self heals from talent and 6% extra healing from outher sources.
Blood craze, second wind and enraged regeneration and Victory Rush(20% instant self heal of max hp) can keep alive a warrior insanely well.

Zen told me Execute is actually useful now and he is hitting 10k+ with every landed xecute.
Knockdown is another 5 sec stun for warrs,on a 45 sec cd. improved hamstring is now not a proc, but applied on the second stacked hamstring (5secs).

Bladestorm is weak atm, you better worry about all the other abilities mentioned.

So it seems, the class is morphing into, what it supposed to be. Masters of combat in many aspect, challenging enemies. I like that.

a possible 85 talent for warrs by me(lol):

Also big hey out to Honkl and the Burning Blade wsg premade, which was our only loss yesterday!: )

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