Apr 17, 2010

Dalaran arena postnerf

Dev chat about cata

" Druid (Forums / Talent Calculator)
Q. Why are Restoration druids the only spec in the game not receiving a new spell?
A. Restoration druids are actually getting a fair bit. For one, Tree of Life is getting a whole new model (think Ancients of War) and will also “morph” some of your spells to do crazy things while in the form, such as cause Regrowth to be instant, or Lifebloom to apply two applications at once. Tranquility will be raid-wide. We’re also touching nearly every Restoration druid spell to make sure each has a niche and feels good. In general, playing a Restoration druid should feel a lot different (better!) in Cataclysm than it does today.

Q. What change are you most excited about?
A. Some of the new Balance talents for druids, like Solar Beam, which works like Freya’s spell where it instantly silences a target and they have to move out of the beam to get rid of the debuff. "

now thats what im talking about, what about some nifty feral talent now?

Apr 15, 2010

Apr 14, 2010

Pvp vids

It's been a long time since i posted about good, enjoyable pvp movies:

Mush - chinese mage playing RMP. Fantastic mage.
http://warcraftmovies.com/movieview.php?id=145481

Tehseus ret/mage with ventrilo, i liked this one very much
http://warcraftmovies.com/movieview.php?id=145721

Windows 7 v-sync

I'm just saying. V-sync is not working under W7, even you have enabled it in Ati Catalyst for example. Use D3overrider in Rivatuner (/tools in install dir).

Cataclysm druid changes revisited

Lets take a look at the most disturbing changes first. Druids will be sheepable and hexable. There are rumors to include a feral talent to retain the poly immunity, but the whole thing sounds weird. It feels like the devs are changing class defining, very old mechanics.

Just like cheap shot-kidney (pounce-maim). Every ingame stun will use the same stun DR, or at least this is the play atm. This will hurt rogues more than anything, but we will suffer it too, to a degree if this change goes through. I am not using maim that often i admit, but bash is a very reliable cc i like it a lot. If random stuns will cause my bash or CP-using Maim to last only for a fragment of second, it wont even worth it to use globals on shifting and casting (yea instant are not casts by the original definition, but you get the idea). I really hope they rethink this, and stun categories will stay the same.

Barkskin will act as an aura, and will be undispellable. A very good change, i like it a lot. Even druids tend to waste it soon, or take the bait and pop it on the first stun, it will buff survivability.

A buff to Mangle, compensating for the Shred positional requirement. A nice change, but i am sure we will still be using shred as our main dmg source. Mangle hits pretty good (glyphed) on live as cat, but still a bit weak in bear imho.

Haste will increase the speed of hot ticks and energy regen in cat. Im curious about numbers cant comment much on it atm. Looks interesting.

Abolish poison will be deleted. Sad. Cure poison is just not enough for anything, it is useless on its own. Even abolish can't keep up with poison stacks from a rogue. I know dispel resistances will be gone, but i will miss it. A lot. It forces you somehow to spend more in time caster form, which is not good as a feral. But if you cure poisonin in caster, then you are bad or you are in los trying to heal up anyway.

Vengeance will put a stacking buff on bears, buffing them up to 10% of their hp in ap. Also there are rumors of buffing Savage Def. I would like to see SD absorbing all kind of dmg not only hysical, with a inner cd perhaps. Now, bear form is only use to charge and bash, other than that is weak/mediocre for pvp. Vengeance will be exclusive bear skil, so i suppose it fades off when you change forms.

There are promises for new interrupt skills in bear/cat. This is the best news i've heard so far. We need it, badly. Too bad the new Spriest mind spike wil use shadow/frost damage, and cannot be interrupted/locked out :(
--------------------------------------------------------------------------------
And now for the new abilities:
Thrash: another bearaoe, causing every enemy in 10 yards to bleed for 6 secs, every 2 secs. Mediocre. While it is nice to throw up bleeds, and ensure bigger shred hits after a quick swap, 6 seconds sounds very little. But it can have its uses im still not sure.
Stampending Roar: a group speed burst for 8 seconds (40%). Atm no snare-root removal mechanics are associated with the ability. If i understand it correctly it only affects others not you. So bringing more ferals for a wsg flag run could cause some laughs. It will be used almost every time defensively, giving a slight chance to you healer to survive. Ability should use a little buff.
Wild Mushroom: seriously.. well it COULD be useful, 40 yrds, instant. If only it would be castable in forms, i could accept it. Accept it and try to use it cleverly, maybe "mine" a lock port or grow it under a stunlocked enemy.

Apr 13, 2010

Planned videos

as some of you may have already noticed, HTF3 state now published on the blog. Right now in planning:)
In HTF2 only a very limited amount of ideas made it into the movie, it was very hard to recreate planned tricks and situations, and me being very picky about footages (and totally not accepting preplanned fights) only made it harder to finish it. Oh and I am lazy too :P
I was thinking about dual-view and hardcore feral arena action. I know a lot of people love battleground action in videos, so that may very well happen again. Tricks would be included as well, with the usual presentation(I kinda liked HTF2 notes at the bottom of the screen, I think they didn't block out the view and were very convenient), but as it is very hard to produce something new in feral pvp i will have to be very careful what to show.

Another aim is to reach very high ratings in arena, something i can be proud of. As you know, i am very casual in playing, i rarely have long and undisturbed hours to play in arenas. Beside this, i make mistakes. A lot. I don't think I am born arena material, but there may still be some hope for me. Still, I will rely on my aggressive playstyle, well timed cc and fixing any weaknesses if i can. We'll see how will it turn out.

Work, life, wow

12 hours back now :) I'll be coming home late night on Thursday, and will be entering arena for a few 2v2 games!(hopefully for a few 3v3 too!)

Damn i was in a bad mood yesterday, i was listening to Oasis - Falling Down all day (nowonder eh). We played a few skirmished and bg's today, and i enjoyed them. I like my little furry toon a bit too much. still.

Anyways, i may quit this year. I still have plans to find a new job in England, and now for proposing to my girl. And it is a big thing. I am not really the marriage loving type you know, i've seen bad marriages(my moms for example)i keep my distance from things like that. Still we've been together for 5 years now, and i can't imagine a better partner than her. And the love part is very okay too.

Spikey asked me the other day, "feral seems to be very weak in cataclysm, sure you don't want to reroll?"

i can reply only one way, the way i replied him.

"As long as I am around, there will be feral pvp."

good night all, i"ll be back fighting the pvp war on thursday.

Windows 7 high latency

beside the well known latency reduction trick, there is another possible problem you may solve using this little command prompt line:

"To disable TCP/IP autotunning, in "Elevated" Command Prompt type:

netsh interface tcp set global autotuning=disabled

To verify that it is dsabled:

netsh interface tcp show global

To set back to the default Windows Vista behavior:

netsh interface tcp set global autotuningl=normal"

Apr 12, 2010

Gloomy

i am considering quitting, from arena and from game.
i am tired. tired of the endless whining and unsportsmanship.

tired of the same damn days over and over, chasing the money.
hardly have any time to enjoy life for what it is.

i will make time from now on, with or without wow.

but for now..

i am tired.

Higashi no Eden

Apr 11, 2010