Sep 18, 2010

Flaw Cata Beta Rogue Duels

Feralnerf PTR 4.0.1

from my good friend, Foundin
what i see, is rip is weak and there are a few dmg decrease zhings here and there.
i love rake critting and mangle dmg.
i cry cuz bearcharge is almost useless now w/o the interrupt effect.

Sep 16, 2010

Should i play Feral?

best summary and quote from Miirkat on ferals

"Wow, I'm surprised at all the negative responses.

If WotLK were to go on for a lot longer I would say no. But looking into Cataclysm, I'm quite excited for Ferals so I'm really going to suggest that you check it out.

Either way, most of the Feral community has accepted that were 2nd tier in terms of competition. It's an extremely fun spec to play, but right now it doesn't have the necessary tools to finish the race. While it's still possible to make it work, it requires a lot of effort and dedication, which many people don't wish to do for a game.

If you're willing to put up with it, I personally find that playing a Feral Druid can be the most rewarding thing in the game."

Beta Skull Bash

Thanks to Draghos :)
still 18 yards yar yar.
can we get interrupt back on bearcharge now?
i want to beacharge interrupt one target then charge further interrupting another with skull bash - bear :D

Call of Duty: Black Ops

November 9.

Sep 15, 2010

HW Upgrades

Finally i am upgrading to a new hdd, something i should've done months ago. With this every hw part will be brand new, and up for some quality recordings.

Also I couldn't resist to acquire the new Medusa NX 5.1, which is one of the best 5.1 headphones out there. Also quite cheap we are talking about 40~ euros.

My mouse id getting old too. The Logitech MX Revolution was a trusted device for 3-4 years, but it time to get a new one.

Sep 14, 2010

Red Cliff - Official Trailer [HD]


beta feral charge is not interrupting anymore.
skull bash range dropped to 8 yards from 18 yards.

i was really looking forward to be an excellent interrupting class in cata (already macroed cata skills yesterday lol)
i will be sad (read RAGING)if this change(BADBAD)goes live

Sep 12, 2010

Zybak 1 Feral Druid PvP

[HD] Moonkin Cataclysm Beta 12857 Starsurge And Power Auras

[HD] Druid Wild Mushroom Cataclysm Beta 12857 Preview

[HD] Feral Druid (Cat) Cataclysm Beta Overview 12857

[HD] Feral Druid (Bear) Cataclysm Beta Overview 12803

Beta Ferals

Originally Posted by Aliandren

" * furwall is pretty awesome, even if it is a 5 minute cooldown
* increased mobility in bear with the mini sprint and the headbutt
* Having an interrupt is nice.
* Dispel mechanic changes (mana cost + no cleanse totem/abolish disease) should help a ton with the infected wound dispel crap
* In theory mangle will do more damage for when people get back to a wall.
* 3-4 ravages every 30 seconds
* FB extra energy scaling by % of damage (0-100% bonus damage with the extra energy) is pretty good design.
* 8% leader of the pack heals is very solid with the damage:health ratio revamp
* Mortal strike nerf + Nurturing instincts = 90% heals received through MS.
* SR being more of an optional dps increase (in theory our yellow damage is compensated at base to some degree) allows us to get more maim/FB in.
* Heightened senses (rogue anti-stealth) is gone.
* Barkskin is not dispellable
* Frenzied Regen does same heal/second but lasts twice as long, is attached to our 'last stand'. IF you have 200 rage over 20 seconds to burn you can self heal 75% of your HP throug MS (no glyph, if they'res a 20% heal increase glyph still it will be 87%).

I'm worried about:

* Feral Innervate sucking, that is a big part of feral comps now.
* Range on our CC vs other classes (cyclone still 20 yards)
* Our kick costs a lot of energy, unless we're getting that as glove bonus and maim will just cost a lot.

The question is, when the dust settles will the other class changes overshadow ours? Each expansion we've been behind in the end but still better off than the one before. Maybe this one will finally level things out."

ergo proxy amv the exies my goddess