Nov 13, 2010

Regarding the F.Regen issue

It gives HP but instantly takes it away when leaving Bear Form. If you used it for a quick HP boost, and swapped back to Cat, it reduces your ORIGINAL HP by 30%.

stealth

I found something interesting on the new battlenet forum.
Xanaroth's brainstorming:

"Just posting it here so it doesnt get forgotten (tough i doubt it will). As you all know, rogue stealth is currently weaker then it was previously and no fix has yet been announced.



During 4.0.1 MoD was removed, and it was stated to become baseline for all rogue's (stealth 65, 50 regular and 15 from talent). Cat druids would still get 50 with another 15 possible trough talents. That way, both classes would have identical stealth but the druid (being hybrid) would have to pay something extra for it.



Post 4.0.1 rogue stealth is actually 40 (so thats down, rather then up) with the druids as promised on 50 baseline with 15 trough talents. This makes a druid stealth (both with and without talent) superior to the rogue's.



As for sources on the value's or exact explanations or demo's.. just google it, there's literally dozens of topics and sites reporting this bug with detailed information."

Soo that's the reason how can every fuckin feral found me in stealth... Interesting and annoying, cuz the druid is hybrid class, but the rogue isn't. We are specialised to stealth, especially as sub, our strength is the opening (found weakness, master of sub.). I really hope this just a bug as Xanaroth said, not a new rogue "stuff".

the Facebook connection

It is time to go global: ) During the next few days, based on any free time I get, will be updating and chiseling the new relationship between the blog and FB. Updates, announcments are incoming, be sure to check back and join us testing and, hopefully enjoying the new functions very soon.

you can reach the FB page here:
http://www.facebook.com/home.php?#!/pages/Beast-of-Bloodscalp/170282409666020
Beast of Bloodscalp

Nov 12, 2010

Lvl 85 mage food

- Level 85 conjured food restores 92307 hp and 127500 mana over 30 sec.

Thats approx. 3k hp per sec.

Ring of Frost

I collected a few guidelines about the new level 83 mage spell. It has a pretty big aoe effect, persists for 12 secs, active for 9 secs, which is instantly freezing enemies stepping onto the perimeter of the spell (not the center).

"It appears to be working like so:

- Once the ring coalesces, anything that touches the ring's perimeter (marked on the ground with a big circular rune) is frozen for ten seconds. This is a Deep Freeze-style freeze, the target is frozen solid and it does not break on damage.

- The target is currently not being treated as Frozen for purposes of Shatter/Frostburn.

- The center of the ring is not active. Only touching the perimeter triggers the freeze."

I am still wondering if charging through activates the freeze on you, most likely catstep avoides it but bearcharge won't work. Dunno about Skull Bash.

"- When a player gets affected by RoF a 2e time the duration isn't reduced, it's always 10 seconds.
- Players can only get affected by RoF 2 times after that they become immune (mobs don't have this limit)
- Any damage will breaks RoF
- The freezing effect isn't seen as the target being frozen and both shatter and Ice Lance don't gain bonus from this
- The first 3 seconds of casting RoF players wont get effectected.
- After the 3 seconds players will get instantly frozen when standing on the line (there is a server delay which will allow you to keep walking for 1-2seconds, but you will get frozen.
- A warrior Charging / Intercepting through it will get frozen.
- A warrior using Heroic Leap can avoid getting frozen
- unknow how it will react to deathgrip, Leap of Fate, shadowstep and the feral druid leap attack."

"
Changes to Ring of Frost tests Patch 13117
- The target is now considered Frozen
- The Iced effect breaks after a certain amount of damage both in PVE and PVP. This breaking point is lower than Hex/ Frostnova
- RoF cooldown has been reduced to 2 minutes

-Some abilities have been retested or added in a newer patch, the old list has been updated with indication of this
- A druid using Feralcharge(bear) through RoF will get Iced
- A druid using Feralcharge(cat) through RoF will get Iced
+ A warlock Metamorphisis can use Demon Leap through RoF without getting Iced
- A palading using Hand of Freedom through RoF will get Iced
+ A shaman can use Spirit Walk from Spirit Wolves to become immune to getting Iced for 4 sec (retested and unchanged in patch 13117)

Ring of Frost tests Patch 13066
Okey I continued my testing and also retested a few things when I heard some conflicting statements. These are my findings:

-The ability encases the target in Ice, the target isn’t frozen and it’s best compared to the Hunters Freezing Trap (alternatively: polymorph / fear)………….I’ll call this effect Iced for now
- As noted, the Iced effect isn't seen as the target being frozen and both shatter and Ice Lance don't gain bonus from this
- Any damage will break the Iced effect of RoF
- *A target player can only be Iced 3 times and is effected by Diminishing Returns DR).
- The Iced effect is on shared DR with Polymorph

- The first 3 seconds of casting RoF being casts won’t do anything on enemies.
- After the 3 seconds players will get instantly frozen when standing on the line (there is a server delay which will allow you to keep walking for 1-2seconds, but you will get frozen.
-edit: The Iced effect is not considered magic and can't be dispelled, mass dispell doesn't work either

*bold = In my previous results I posted it wasn’t on DR, after another test it seemed it is on DR and shared with Polymorph.


How certain Class abilities interact with RoF
+ = won’t get Iced, it’s a counter against RoF
- = will get Iced, it doesn’t counter RoF

Deathknight
+ A deathknight can use Anti-Magic Shell through RoF without getting Iced
- A deathknight using Deathgrip won’t cause the target to get Iced if it passes through RoF
+ Untestested if pet leapattack can avoid RoF, I expect it can
? Untested Anti-Magic Zone

Druid:
- A druid using Feralcharge(bear) through RoF will get Iced (changed, patch 13117)
- A druid using Feralcharge(cat) through RoF will get Iced (changed, patch 13117)

Hunter:
+ A hunter can use Disengage through RoF without getting Iced
+ A hunter can use Deflect and to become immune to getting Iced
- A hunter using Beast within will get Iced, the pet will get Iced as well
Is Beast within bugged?

Mage:
+ A mage can Blink through RoF without getting Iced
- A mage can’t Blink out of the Iced effect

Paladin:
- A palading using Hand of Freedom through RoF will get Iced (patch 13117)
+ Bubles have been untested, I expect them to work against RoF

Priest:
- A priest using Leap of Faith doesn’t cause the target to get Iced should it pass through RoF

Rogue:
+ A rogue can use Shadowstep through RoF without getting Iced
+ A rogue can use Cloak of Shadow to become immune to getting Iced
- A rogue using Sprint through RoF will get Iced
- A rogue in stealth will get Iced by RoF

Shaman:
+ A shaman can use Spirit Walk from Spirit Wolves to become immune to getting Iced for 4 sec (retested and unchanged in patch 13117)

Warlock:
+ A warlock can use Demonic Circle through RoF without getting Iced
+ A warlock Metamorphisis can use Demon Leap through RoF without getting Iced (changed, patch13117)
- A warlock Felgaurd using Persuit through RoF will get Iced
- A warlock Imp using Singe won’t remove the Iced effect
- A warlock Imp using Flee won’t remove the Iced effect
Is the Imp’s Flee ability bugged? It doesn’t seem to remove frostnova or Deepfreeze either.

Warior:
+ A warrior using Heroic Leap through RoF can avoid getting Iced
- A warrior Charging / Intercepting through RoF will get Iced.
- Spellreflect untested, I expect it to not work


General assumption:
If it’s a buble ability that affects magic debufs you will be immune to RoF.
If the displace(charge/blink like) ability doesn’t have a travel time or the ability has an animation where it doesn’t touch the ground, the player won’t get frozen by passing through the RoF.
The exception to this rule is druid Feralcharge(bear) and warlock Demon Leap. The shaman Spirit Walk is an exception as well, which is odd since RoF isn’t a root."

Feral 3v3 - Cataclysm Beta

Rogue nerf

Sadly, it was expected.

* Recuperate now restores 2% of maximum health every 3 sec, down from 3%.


Subtlety

* Mastery: Executioner no longer affects the effectiveness of Recuperate.

Nov 11, 2010

Cataclysm Beta PvP - LvL 85 Arena and more with Retri and Warlock

Feral-Rog in Cata?

've got one word for it, Deadly.
From what I've seen, it will be a valid and strong combo.

Not that I'd play anything else (well okay maybe a few priest feral games here and then, ey Blipz?:) ).

Cata hp amounts are around 100k, things seem to be slowing down, harder to kill anything now. But combining the new and old abilities one cannot help but to brainstorm about tactics.

Pounce(4s)-Kidney(6s)-Bash(2.5s)-Garrote(5s)
Garrote+Pounce(on mages preferably)-Kidney- Sstep+Catstep on Blink
Sap(10)-Sap(5)-Sap(2.5)-Garrote(5sec silence)-Cyclone(6)-Cyclone(3)-Bash(5)-Blind(10,glyphed clears dots)

Nov 10, 2010

Troll drood flight form

It's look pretty cool I think :P something new, and something oldscool. Cuz it's looks some other way then the elf, tauren or worgen forms, and reminds me to the good old warcraft 3's bat raider. That's cool :D

http://www.youtube.com/watch?v=QRjAvHvZtP0&feature=player_embedded#!

Nov 8, 2010

Freelól vs. Starmist

the unthinkable happened, Free beat me like 10 times in a row, forcing me to actually go stealth for duels :)
damn it was annoying, he was playing ultra agressive. 1 Cheap Shot and i was on 9k hp down from 37-48k.
The trick seems to be utilizing the subtetly talent, armor ignore proc coming out of stealth. It also activates during shadowdance, and makes the rogue's attacks to bypass 50% armor for 10 seconds. Ambushes crit for 6-8k's, Eviscerate's for 10-12k's.
Barkskin absorbes little against it, and that Survival Instinct will fade quickly against evasion tanking.
Frenzied Regen's weakness also kicks in, you still lose the buff coming out of bear form.

Most of the rog cd's on 1 minute cd, which makes long fights also very dangerous.
But the most problem is with the insane burst start.

but that is the way how rogue should be played, and I'm glad i get to practice against this, against a gifted player, and against a friend.: )

Druid/hunter vs Priest/Warr 2v2 Cata Beta

Cataclysm enchants

Those the new enchants in the cataclysm, the effects are very cool, but some is too atractive imho.
The physical dps's enchant is look soo awesome and the 1k ap sound's good (dunno how scaling the AP in the cata)