Oct 11, 2013

Holy Priest / Feral , 5.4

Really simple.

Situation: Healer + DD
Strategy: Feral on healer. Holy priest trolls on dd with cyclone, mc, chastise fear, rotating all shit. Something must be kicked, and it doesn't even matter if it's faked or not,  hpriest will have something else available. Clone casts somewhat cost more mana though (on second thought who cares:D)

Go for Bash, Incarnation, Nature's Vigil for maximum pressure, use TF under stun (shred-shred), try to stay in LOS of your healer if possible for dispel support on you and on target.

Go for HOTW for double dps. Climb ladder.

Oct 1, 2013


Somehow I never spotted this before, how silly of me. Bear and Cat thrash is a separate bleed effect so if you really want to go crazy on bleed stacking you should apply bearthrash bleed on top of those juicy big cat form bleeds.

http://pajay.blogspot.hu/2013/09/dream-of-cenarius-54.html has the overall idea to apply DoC bleeds in 5.4
you can simply go to bear and apply one more thrash at the end. You will probably even have +physical damage buff too (but truth to be told, you aer better of with one more shred or mangle in cat)

Double Blood DK's in 2v2

Sep 27, 2013

Assurance of OP'ness

Yes, please. Waiting for it to drop. I mean , farming it with two ferals every week, yes I am that desperate.


Affected spells: Berserk, Tiger's Fury, Survival Instinct, Barkskin, Sprints

Dream of Cenarius 5.4

How to make use of DoC buff for finishers?

The basic idea is, you pray to RNG gods.
Ooops, sorry i wanted to say :D :
You accumulate 60-70 energy, go for a 4+ combo point Savage Roar.
If Predatory Swiftness procs, good, onto the next step.
Spam Mangle, or Shred if you are really brave, to get at least 4 combo points while PS is up.
You will have to do this in 2-3 globals, crits are really helping here.
Cast Healing Touch on yourself or on teammate, get DoC buff.
You will be out of energy now , around 20-30 energy.
Tiger's Fury Rake - Rip.
Healing Touch cast again.

Rinse and repeat, you have buffed bleeds on target.
And no I do not know why I still favor DoC instead of HOTW in arena, maybe I just love the challenge:)

Sep 14, 2013


Garrosh: "Father? Is it... over?" Grom lays a comforting hand on Garrosh' gauntlet. Grom: "No. The raid resets on Tuesday."

Aug 27, 2013

Goodbye, treant bash

So tomorrow we bid farewell to talent long-time partner for ferals...


FU treant bash, get the F out of my arena. BS low skill OP sh**


Aug 13, 2013

Feral = OP?

Had some time to watch my friend's stream (2v2 - 2150~, mage-priest) and see other feral playing the infamous treant spec.

I was like , hey this is still op.. but hmm maybe some other aspects of the class too. Looking at the spells, the following changes would be good imho:

  • Remove Treant Bash
  • Remove instant cyclone , no cd, can be cast in Cat Form
    • Or keep instant cyclone, keep 20 sec cd, can only work with Predatory Swiftness (Not with Nature's Swiftness
  • Keep Nature's Swiftness, but shouldn't be able to use clone with it
  • Nerf kick glyph (as planned)
  • Nature's Vigil on a 1 min cd (could be attached to trinket burst) 1.5 min just feels "off"

Jul 25, 2013

Oh you :D


I was wondering about 5.4 and the schedule of Blizz going live with. Probably will check back into the game (who doesn't eventually again and again), I do not mind a nerf to ferals (yes i said that haha). In the current design treant bash itself just killed every ounce of inspiration for, it is so ridiculously overpowered.

Clone changes always interesting, I still doubt this is the way but.. shrugs*

Ysera's Gift keeps you in combat when healing others shivers* how I am supposed to get restealths?

Jul 16, 2013

Arena Master Starmistqt

The slowest AM of all times. Thanks to the team who actually pushed me to get this (and to the one member who was sacrificing himself to yelling mother ,and got one week of computer-free punishment) :)

Jun 24, 2013

Off-GCD Spells

DruidDeath KnightHunterMageMonkPaladin
Bear FormDeath GripFervorIllusionStoneskinRighteous Fury
DashAnti-Magic ShellTrack BeastsCounterspellChi BurstLay on Hands
Force of NatureIcebound FortitudeTrack DemonsFrost BombChi TorpedoReckoning
Ursol’s VortexMind FreezeTrack dragonkinNether TempestFists of FuryDivine Protection
Cenarion WardDark SimulacrumTrack GiantsTime WarpRenewing MistRebuke
Swiftmend Track HiddenAlter TimeZen FlightDevotion Aura
Prowl Track Humanoids ProvokeAvenging Wrath
Maul Track Undead Fortifying Brew 
Travel Form Feed Pet Spear Hand Strike 
Aquatic Form Disengage   
Barkskin Aspect of the Hawk   
Track Humanoids Aspect of the Cheetah   
Dash Feign Death   
Wild Mushroom: Detonate         trueshot Aura   
Wild Mushroom: Bloom Rapid Fire   
Might of Ursoc Aspect of the Pack   
Frenzied Regeneration Readiness   
  Aspect of the Fox   
Divine Starcoming sooncoming sooncoming sooncoming soon 
Holy Word: Sanctuary     

May 24, 2013

5.3 summary quick notes

Reduced damage due to innate 65% resilience.
Procced agi trinket (reduced ilevel in bg arena to i496) bleeds tick for 20-30k, people generally feel harder to kill, which is not a bad thing.
I occasionally got a 184k starsurge in new bg from a balance druid (i'll be damned if i know how did he pulled it off).
Frost dk hits reduced from 110 oblis to 78-80k oblis~ (if only ma alt dk would hit that hard;))

May 23, 2013

5.3 gemming

With pvp power and resilience cut into half, the question emerges "are we better off with agi gems now?"

After a couple of quick tests today, I would say definitely so, as on training dummy my damage was increased from 102k ticks to 129~ ticks. But (using 522 agi proc trinket) I can tell you solid stats tonight when I get into bg/arena (where gear is downgraded, agi proc trinket power cut into half).

Still the +40% savage roar is nice (tooltip might be bugged for you as well)

This is from icy-veins.com (great little site):
If socket bonus is not at least + 60 AGILITY

Go for AGI gems. That means:
-Delicate Primordial Ruby / Perfect Delicate Pandarian Garnet for RED sockets
-Adept Vermilion Onyx / Perfect Adept Tiger Opal for YELLOW
-Glinting Imperial Amethyst / Perfect Glinting Roguestone for BLUE

    Apr 3, 2013

    How to fight Spectral Guise

    Priest talent Spectral Guise.

    Effectively a vanish but breakable. Most of the priests use shield before Guise-ing, prolonging the stealth effect on them, as 3 direct attacks /or bleeds in this case/ will cancel their buff.

    You can instantly dispel Guise IF:

    -priest did not put up shield
    -used Guise in 8 yards of you

    You Cat-Swipe and voila, priest is knocked out of stealth, instead of hitting his fake form with 3 direct attacks.

    But, do not forget, shield will mess this up. Still keep an eye out for opportunities.

    Mar 26, 2013

    First arenas in 5.2

    Feral is still good..
    Unholy death knights, Spriest, hunter very strong.
    Powershot can crit 140-160k easily.
    Monk Fists of Fury still can bring solo target down from 50%.

    The most common setups are spriest-rogue-x,spriest-mage-x,kfc.

    After a couple of games I am still sticking to DoC talent, it is somehow feels stronger. I mean dropping a 163k heal on my friend while he was dying just felt too damn awesome, heh.

    Feb 22, 2013

    Tomb Raider 2013

    Dream of Cenarius versus Nature's Vigil

    As NV is getting changed (i withstood the urge to say nerf,   or not.. :D) in 5.2, meaning, you can use a +10% damage increase instead of +20% but now every 1.5 minutes rather then 3 minutes.

    I played (and playing) around with DoC for the last couple of days, which is a first for me, somehow I did not pay attention to it until now.

    For 2s it is definitely a strong choice, for 3s you better off with NV (for 5.1 at least), where instant damage is needed.

    Wowinsider has a nice article on mechanics, http://wow.joystiq.com/2012/08/19/shifting-perspectives-exploring-the-dream-of-cenarius-playstyle/ .

    The healing Touch cast from Predatory Swiftness created a 1.5 sec global though, while feral abilities a 1.0 seconds cd.

    PS is up for 8 seconds, making 6 seconds effectively to be used to generate 5 combo points to strengthen rip finisher.

    6 seconds ~ 6 abilites , effectively more like 4 abilities. With 30% crit chance it is a pretty safe bet you can pull it off if you won't get cc'd, and if you have the energy.

    Let's say you have 0 energy when PS - HS procs with Savage Roar finisher , 6 seconds make 60 energy with 0% haste.

    The cheapest ability costs 35 energy /Rake or Mangle/, which would mean one yellow hit in 6 seconds.
    With Tiger's Fury we have another 60 energy to use but it would need to be timed to be up when we Healing Touch and use finishers. Which with the 6 second uptime is can be done.

    0.0s Rake 0 energy
    1.5s Tiger's Fury 15 energy + 60 energy = 75 energy
    1.5s Shred 35 Energy
    2.5s Shred 45-40=5 energy
    4.0s 20 energy - Healing Touch cast
    5.5s Rip 5 energy  --------  TF is up until 7.5

    My only concern that in pvp environment it is hard to pull off a "pve" rotation, but the extra sustained damage is undeniable. Also when bursting -in ideal situation- you have two ravages to buff them with +25% and then you will have to use finisher, and pray that it will procs another HS.

    Also it very much so limits your ability to cast cyclones, you have to prioritize.

    Feb 1, 2013

    Latest 5.2 druid changes (you know i love patch notes)

    • Cyclone's range has been increased to 25 yards, up from 20, and it now has a 20-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
      • YAY!
    • Symbiosis: Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
      • Energy cost still the same? Bah..
    • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
      • No more resto ninja tactics from this.
    • Cenarion Ward now grants 100% increased healing.
    • Frenzied Regeneration now scales 10% more efficiently with attack power.
    • Tooth and Claw now scales 10% more efficiently with attack power.
    • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
    • Rejuvenation now costs approximately 9% less mana.
    • Revive and Mark of the Wild now cost 55% less mana.
    • Faerie Swarm can now snare more than one target at a time.
    • Mass Entanglement now has a 30-second cooldown, down from 2 minutes.
    • Typhoon now has a 30-second cooldown, up from 20.
      • Okay.
    • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
    • Soul of the Forest
    • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
    • Feral: Unchanged.
    • Guardian: Generates 3 additional Rage per Mangle.
    • Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
    • Nature's Vigil now has a 90-second cooldown, down from 3 minutes, and now increases damage and healing done by 10%, down from 20%.
      • Bleh. But okay feral all-cd damage is silly and too high. (too i mean too high TOO wink wink)
    • Starfall will no longer strike targets that are affected by crowd control effects.
    • Guardian
    • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
    • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
    • Wild Mushrooms will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
    • Balance/Restoration Druid PvP gloves bonus now increases Cyclone duration by 2 seconds (previously increased Cyclone range by 5 yards).
      • Yuck, spammable , 8/4/2 sec invulnerability clones pffff OP as fk. Let me tell you, if this goes live I will definitely play around with -combat, balance dood pvp glove change - > cast clone. 
    • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
    • Feral Druid PvP 2-piece bonus, in addition to the Savage Roar effect, Thick Hide reduces the wearer's chance to receive critical strikes by 20%.
    • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.

    Jan 24, 2013

    Burst attempts

    Without a doubt, spike damages are the most reliable kill sources. Bleeds are all nice but wouldn't any one want to rip through an enemy like warm knife through butter?

    To achieve this, you'll have to take your most basic and important abilities into account. We are talking about

    Let's say you have bleeds up on the target, you have SR active. TF is coming off cooldown, just like stampede, free ravage.

    You restealth, ravage from stealth when stampede is becoming active in ~2 seconds. 

    Ravage(normal)-TF-Ferocious Bite with 5 cp with bleed up-Ravage(Stampede)-Shadowmeld-Ravage(simple)

    Ah yes and it is VERY hard to pull off :D I struggle with it, keep my eyes open for possibilities, and if I cannot do this, rather stick the simple method:

    Bleeds up- cp up to 5- TF- Ferocious Bite- Ravage(Stampede)

    Jan 18, 2013

    Patch 5.2 - no more 2.2k barrier

    So, Blizzard will remove the magical 2.2k barrier in 5.3, essentially making elite gear available for all players. I say all players because even if you join the season later you will receive a very significant boost to the conquest points every week afterwards /given you play the cap needed/.

    About the 2.2k I have my mixed feelings. Not feeling elitist as so many say on the forums, rather a bit sad that one of the most competetive emblems of wow pvp is out of the picture. Yes, that is the word, competition, that what it was all about. And  the tears, the rages, the struggles when playing stronger, better comps for a damn gear upgrade. When it felt so damn good when we got it.

    One bunch of the people says, at least not gear will win, only skill, another bunch says overgeared teams will fall.

    I say this change only would be good, if there were balance in wow. Which is untrue, and never will be true.

    Also, we are back again to a subject already discussed, dumbing down the game. I am happy that this change will make lower tier players able to gear up during a season, but I will miss the competition. Of course glad still a title worthy to get and good teams will still be in good position.

    After many year, cherished, mysterious, damned 2.2k we say goodbye to you.

    Jan 14, 2013

    Jan 8, 2013

    5.2 PTR

    • EU-Al'Akir
    • Blackout
    • Posts: 54
    • Talents: Feral 2/0/0/0/2/.
      Posted Today, 01:55 AM
      View PostLushy, on 07 January 2013 - 09:35 PM, said:
      feral druids suck

      * 30 second cooldown on Cyclone even if hardcast, sharing DR with near enough everything
      * PvP set bonus changed to +8 seconds on Savage Roar instead of +15% movement speed
      * Cyclone not even usable with Predatory Swiftness anymore