Feb 1, 2013

Latest 5.2 druid changes (you know i love patch notes)

Druid
  • Cyclone's range has been increased to 25 yards, up from 20, and it now has a 20-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
    • YAY!
  • Symbiosis: Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
    • Energy cost still the same? Bah..
  • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
    • No more resto ninja tactics from this.
  • Cenarion Ward now grants 100% increased healing.
  • Frenzied Regeneration now scales 10% more efficiently with attack power.
  • Tooth and Claw now scales 10% more efficiently with attack power.
  • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
  • Rejuvenation now costs approximately 9% less mana.
  • Revive and Mark of the Wild now cost 55% less mana.
  • Faerie Swarm can now snare more than one target at a time.
  • Mass Entanglement now has a 30-second cooldown, down from 2 minutes.
  • Typhoon now has a 30-second cooldown, up from 20.
    • Okay.
  • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
  • Soul of the Forest
  • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
  • Feral: Unchanged.
  • Guardian: Generates 3 additional Rage per Mangle.
  • Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
  • Nature's Vigil now has a 90-second cooldown, down from 3 minutes, and now increases damage and healing done by 10%, down from 20%.
    • Bleh. But okay feral all-cd damage is silly and too high. (too i mean too high TOO wink wink)
Balance
  • Starfall will no longer strike targets that are affected by crowd control effects.
  • Guardian
  • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
Restoration
  • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
  • Wild Mushrooms will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
  • Balance/Restoration Druid PvP gloves bonus now increases Cyclone duration by 2 seconds (previously increased Cyclone range by 5 yards).
    • Yuck, spammable , 8/4/2 sec invulnerability clones pffff OP as fk. Let me tell you, if this goes live I will definitely play around with -combat, balance dood pvp glove change - > cast clone. 
Feral
  • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
  • Feral Druid PvP 2-piece bonus, in addition to the Savage Roar effect, Thick Hide reduces the wearer's chance to receive critical strikes by 20%.
  • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.